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Alien Wall Mass

Based on a monster you might see in Dead Space or The Thing, a blobby organic nightmare that finds a wall or corner to hang out.

Modeled in Blender,
Retop in Topogun,
Textured in Quixel.
Most images are rendered in UE4, and the last is in Quixel Mixer.

Monster Models are 4K texture resolution. Tri count is around 9k last I checked.

Sci-Fi hallway is the generic set UE4 comes with.

Want to give a shout-out to Rico Cilliers for his great tutorial. I had a great time learning the sculpting in Blender and trying out Quixel Mixer for the first time.

Check out his profile and his tutorials on Artstation: https://www.artstation.com/ricocilliers

Shot using the sci-fi space with ready made lighting

Shot using the sci-fi space with ready made lighting

Shot using the sci-fi space with no lighting

Shot using the sci-fi space with no lighting

A shot within the office with some lighting adjusted

A shot within the office with some lighting adjusted

another shot with additional lighting adjustments and prop movement.

another shot with additional lighting adjustments and prop movement.

standalone final image from Quixel Mixer

standalone final image from Quixel Mixer

Wireframe

Wireframe

Albedo

Albedo

AO and Roughness

AO and Roughness

Normals

Normals