Based on a monster you might see in Dead Space or The Thing, a blobby organic nightmare that finds a wall or corner to hang out.
Modeled in Blender,
Retop in Topogun,
Textured in Quixel.
Most images are rendered in UE4, and the last is in Quixel Mixer.
Monster Models are 4K texture resolution. Tri count is around 9k last I checked.
Sci-Fi hallway is the generic set UE4 comes with.
Want to give a shout-out to Rico Cilliers for his great tutorial. I had a great time learning the sculpting in Blender and trying out Quixel Mixer for the first time.
Check out his profile and his tutorials on Artstation: https://www.artstation.com/ricocilliers