3D Generalist geared towards a video game design workflow. Starting my semi-professional career as a freelancer in Austin, Texas in 2012, these new skills and tasks I’ve taken on has allowed me to keep a sharp eye on the details, and my near perfectionist itch always wants to make sure all that aspect of a project that come together to make it the best it can be!
- Edit raw material into 2-4 minute episodes, including some sound design and color correction.
- In charge of designing, creating, and animating 2D graphics from scratch, as needed per project.
- Worked directly with owners/producers, directors, actors, and sound engineers to ensure quality, marketable products were made available for internet distribution.
- Created all character and environment assets from concept art provided by Art Director
- Created textures from available sources online, and from scratch using Photoshop, as well as needed Normal/Height/Ambient Occlusion, etc for models through Quixel Suite
- Researched and implemented new programs into workflow, as needed
- Worked with team and project leads to acquire a cohesive vision on the project