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Jeffrey Zweig II
Jeffrey Zweig II
3D Generalist
Hobart, United States

Summary

3D Generalist geared towards a video game design workflow. Starting my semi-professional career as a freelancer in Austin, Texas in 2012, these new skills and tasks I’ve taken on has allowed me to keep a sharp eye on the details, and my near perfectionist itch always wants to make sure all that aspect of a project that come together to make it the best it can be!

Skills

2D Animation3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingFilm EditingPBR TexturingPost-production

Software proficiency

After Effects
After Effects
Fusion 360
Fusion 360
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
UVLayout
UVLayout
Premiere
Premiere
MakeHuman
MakeHuman
Word
Word

Experience

  • Video Editor, 2D Animator at Yoshiko Studios
    Austin, United States of America
    November 2014 - October 2016

    - Edit raw material into 2-4 minute episodes, including some sound design and color correction.

    - In charge of designing, creating, and animating 2D graphics from scratch, as needed per project.

    - Worked directly with owners/producers, directors, actors, and sound engineers to ensure quality, marketable products were made available for internet distribution.

  • Lead 3D Artist at Deliberate Lies Studios
    Austin, United States of America
    July 2015 - January 2016

    - Created all character and environment assets from concept art provided by Art Director

    - Created textures from available sources online, and from scratch using Photoshop, as well as needed Normal/Height/Ambient Occlusion, etc for models through Quixel Suite

    - Researched and implemented new programs into workflow, as needed

    - Worked with team and project leads to acquire a cohesive vision on the project