A rendition of an ad display for a small footlocker scene. It's not 1-1 but I enjoyed working on it to give me a chance to work on a variety of smaller projects using different ways to produce the assets using multiple techniques.
Most textures were created in Substance Painter. Book textures were created using photoshop, based on either books or movies I love since I'm 99% sure the ones in the original image were not real ones anyway. I rendered the final screenshot with the Unreal Engine for the final collective images.
*Note I did not design the entire room or anything outside the scope of the original image, so some stills of the assets I may supply outside of that final image will show some issues.
The biggest building challenge was the bookbag as I'm still learning how to model organically, and do it low poly. I used a name-brand item as a reference since the bookbag in the original image was mostly cut out. No sculpting was involved. I had not intended on showing the back of the back in the final image, so that's where it is weakest.
External Sources____
original image: https://secure.img1-ag.wfcdn.com/im/91236813/resize-h600%5Ecompr-r85/1152/115225639/1+Tier+1+Wide+Locker.jpg
Sketchfab model of Locker