Character designs for a personal game project I've been noodling away on for a while now. I finally got the confidence and time to dive long into these characters and use some of the tools and techniques I've been learning over the last few months. These assets are pre-alpha so a lot of things here will change, but this gives a general idea of what the cast of characters will look like.
I really tried to push the character diversity, making them as distinct from each other as I could.
PCs - All of their assets were built by me using Blender or Marbelous Designer. Textured in SP and imported into CC3. Still getting my handle on how to get those properly imported to look right but the look is there for them. Check out my other project for the SP rendered files for their final look. I built their clothes and gear from scratch based on reference material and tried to maintain a balance between stylized and realism.
NPCs - A lot of their assets are free (either through CC3 or from stuff I found online) that were repurposed for demo purposes. I will link the sources to stuff outside CC3 if I can find them again.
The exception to the NPCS is the "Police Soldier" as most his armor, his vest, belt, neck scarf, and helmet were made by me.